As much fun as the characters were so free to control, I feel like they lacked some emotional value from time to time. Yes, their side comments when running over people or getting blow jobs in cars by strippers are by far hilarious: Its just that I had the impression that it was all for the entertainment value. Some of the side missions, where Franklin helped a paparazzi made him seem like he had no respect for people's privacy and I thought Franklin to be somewhat of a person who had his limits to helping strangers out. Or like when Michael helped a widow go underwater to find some missing pieces made everything seem out of place. And the one thing I noticed about the game is that the secondary characters were obviously less developed and you couldn't really interact with that many people. I mean, you couldn't even have a girlfriend for crying out loud. Just the social interaction between other characters seemed juts a little dead.
The setting of Los Santos was by far the most interactive gaming playground yet. You could do a good amount of activities in an entire day from hunting to yoga to water racing with jet skis and sky diving. At one point I mistaken myself for playing Red Dead Redemption every time I killed animals up in the mountains. And you can do the obvious Generation Y shit like go shopping and customize your cars. I wish the game gave more opportunities in purchasing real estate that you can interact with just like in the old GTA games. And I was kinda surprised that there was only one strip club. At least in GTA 4, there were restaurants you could explore and car dealerships you could mess around with. Its weird to see such an open space with some areas being so limited. That's where I saw the imbalance in the game for sure.
Now, Im not going on some hate rant with this game, but there is always improvement suggested for the next installment.
The duration of the game seemed just a little short, but luckily with all the optional side missions, you can really put in a lot of time into the entire gameplay. I just hope that all the easter eggs will be worth finding in the end.
What else...Oh yeah lets talk about the heists. THERE WERENT ENOUGH OF THEM! Seriously! For such a radical game, you'd expect to explode a building every five seconds. I wanted the adrenaline filled action and I decided to choose all the outlandish choices for doing all of the heists. Some of the heists weren't all well thought out, but I have to blame the editors for running out of ideas or stealing yet another obvious plot from any 80s cop movie. The heists should have been the pinnacle of the game, but they failed to impress me at times.
This game was a great investment in my collection and the replay level on this game is at its absolute highest. Characters are well developed, gameplay is easily adaptable, driving is superb. Its a GREAT GAME. The missions could be more exciting and thought out, the areas should be just a little more interactive, but overall this game is a commercial success for a reason. Maybe in the next installments, we will see major improvements.